Import('env')
Import('options')
env = env.Copy()

sourceFiles = [
    'RAS_GLExtensionManager.cpp',
    'RAS_OpenGLRasterizer.cpp',
    'RAS_VAOpenGLRasterizer.cpp',
]

env.Append(CPPPATH=[
    '#source/kernel/gen_system',
    '#intern/string',
    '#intern/moto/include',
    '#source/gameengine/Rasterizer',
])
env.Append(CPPPATH=env['OPENGL_INCLUDE'])
env.Library(target='#$BUILD_DIR/lib/RAS_OpenGLRasterizer', source=sourceFiles)
